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Read Now: On Westworld, the End of the Worlds Are Nigh – 101 Latest News



On Westworld, the End of the Worlds Are Nigh

#Westworld #Worlds #Nigh

Maeve, in a black jacket holds a knife in her hand and stars at Hale, wearing a red evening outfit and holding an extractor

Photo: John Johnson/HBO

The penultimate episode of the fourth season of Westworld is titled “Metanoia,” a word I was surprised to learn means “change in one’s way of life resulting from penitence or spiritual conversion,” according to the Oxford English Dictionary. I had assumed it was a portmanteau combining the words “meta-narrative” and “paranoia,” because that’s exactly what I felt when watching the episode.

Image for article titled On Westworld, the End of the Worlds Are Nigh

Has there been an episode of Westworld that you could trust less to tell you what was real and what wasn’t? Has there been an episode where you could trust Bernard (Jeffrey Wright) any less? Because there are at least two simulations running in “Metanoia,” and there’s really no reason to be certain that anything we’re watching is the “real” world, no matter who says otherwise. The episode begins with what turns out to be Bernard running a simulation where he and Maeve (Thandiwe Newton) storm the Hoover Dam and its massive array of databanks containing the Sublime. In the process of opening the giant crack that opens Host Heaven, he tells Maeve that no matter what they do, both humans and Hosts alike go extinct, and asks her if she’ll still fight or if she would rather finally join her daughter in the Sublime.

Maeve is a firm pass on staying in the real world, but this Maeve is a copy in one of Bernard’s many scenarios of trying to save a small portion of the world in which some people might survive, as he reveals later. Suddenly he’s back in the Sublime’s conference room with Akecheta (Zahn McClarnon), just as he was when he made his first season four appearance back in “Années Folles.” Then he’s headed to the dam again with Maeve—ostensibly in the real world—but this time, Maeve agrees to fight as long as Bernard makes sure she reunites with her daughter afterward. But first, they reunite with Frankie (Aurora Perrineau) and Stubbs (Luke Hemsworth) after opening the Sublime, and head into the city to rescue Caleb.

What they don’t know is that humans have been causing so many Hosts to commit suicide that Hale (Tessa Thompson) is shutting it all down. She announces to her people that they have one more day to play in the cities before she puts the humans in “cold storage,” just as Delos put Hosts in cold storage. (I assume this means Hale will order them to go someplace out of the way and kill themselves, which would be much more efficient than finding cold storage for the city’s human inhabitants.)

Image for article titled On Westworld, the End of the Worlds Are Nigh

Photo: John Johnson/HBO

This revelation that the world he’s been overseeing is going to be destroyed disturbs William (Ed Harris) immensely, enough for him to go see the imprisoned William for another wonderful, intense conversation with himself. Prisoner-William has gone completely nihilist and would be happy if humanity was wiped out, and he considers the Hosts to be close enough to humans to be equally worthless. “Civilization is just the lie we tell ourselves to justify our real purpose,” he tells his captor. “We’re not here to transcend, we’re here to destroy.” He no longer cares that a Host replicated him, because “Only one of us needs to do what needs to be done.” And with that, Host William stabs Human William in the heart, human after all, but he smiles as he dies.

Once in the city, Frankie and Stubbs head to Olympiad to rescue Caleb (Aaron Paul) while Bernard and Maeve head to Hale’s human-controlling Tower. Team Frubbs (sorry not at all sorry) is pleased to discover everyone is exiting the building, including the security guards, and every door is unlocked. The duo manage to find Caleb in short order, who throws Stubbs in his cell and slams Frankie to the wall. He doesn’t recognize her—which is reasonable, as she’s 23 years older than when he last saw her—and thinks this is one of Hale’s tricks. But Frankie manages to squawk out a little anecdote and tell him his childhood nickname for her was “Cookie,” and Caleb finally gets his emotional reunion with his daughter. Frankie, on the other hand, is freaked out seeing her dad look utterly unaged—also quite reasonable—but pleased to finally find him, and they begin their escape.

Team Maenard (I’ve never been less sorry for anything in my life) arrives at the Tower and things seem… off to me. Could be me, could just be some awkward editing, but first, Bernard and Maeve are walking together. Then they’re far apart so Maeve can sneak up behind one of the Drone Hosts. It seems like they’re entering the same area on more than one occasion. Are these multiple simulations Bernard is running, trying to find new outcomes? At any rate, he tells Maeve the truth—maybe, who knows anymore—that at best they’re going to only save a few, not the world. Maeve is still in, because Maeve rules.

Image for article titled On Westworld, the End of the Worlds Are Nigh

Photo: John Johnson/HBO

I think there are a few other clues that what we’re watching isn’t necessarily the real world. The big one is that when Maeve finds Hale, and they have an awesome fight that sends them flying into one of the courtyard’s pools. Then, Host William shoots them both in the head right in their Pearl brains. Could that really be it for two of the biggest stars and most important characters in the show? Or is this one of his run-throughs?

Another clue comes when William heads up to the computer room in the tower, finds Bernard, and shoots him in the head as well. The show losing three stars right before its final season, or even a season finale, seems like a wild decision. One that Westworld might make, admittedly, but I think there’s so much chaos and confusion going on in the series that taking away the small oasis of stability that major characters provide only makes the show more confusing and audiences more predisposed to become annoyed. My final clue? When Bernard’s body drops to the floor, his image gets very static-y, almost as if he’s made of data. And then he returns to Akecheta’s Sublime conference room, where they watch a burning city. But back at the Tower, William makes his own world—his own game. Well, it’s basically a battle royale where all the inhabitants of the city are ordered to fight and kill each other ensuring a survival of the fittest. Admittedly, it’s not the most original game, but still.

There is one place I am 100 percent certain is a simulation (okay, 98), and that’s where Christina (Evan Rachel Wood) and Teddy (James Marsden) are. Back at the beginning of the episode, Teddy catches Christina up on what Hosts are, that when Hosts are copied they sometimes develop permutations, which is why Christina doesn’t feel any affinity to Dolores, especially her dark side. Devastated, Christina walks into her bathroom, fills the tub, and drowns herself. It’s a powerful scene, not least because after she drowns, Christina opens her eyes, then sits up, and knows for certain Teddy’s telling the truth.

Image for article titled On Westworld, the End of the Worlds Are Nigh

Photo: John Johnson/HBO

They head to Olympiad, where Dolores orders someone to pull the fire alarm and tells everyone in the building to leave except the writers, who are commanded to destroy all of their stories. Next, she commands a security guard to open all the building’s doors. She’s the one who allowed Team Frubbs to infiltrate the building so easily shortly thereafter, although when Christina and Teddy pass by him, he doesn’t notice the door or the pair. His eyes are closed and he’s lost in thought of what Hale’s about to do, perhaps.

When they escape Olympiad, William has already started his game. Everyone is fighting each other, and Christina’s newfound reality-control powers don’t work. No one fighting can even see her because, as Teddy explains, “The world is real. You’re not.”

Unless Teddy and Christina are ghosts, which I finally rather unlikely, my read on this is that Christina has been in an exact replica of the real world, where her stories became the narrative paths the humans were forced to stay on. And when she learned she could control the people of her simulated world with just her words, the people of the real world had to follow her orders as well; she was overwriting their narratives. But William’s takeover of the Tower has overwritten Christina’s powers and her narratives, meaning the simulation Christina and Teddy are in no longer has the ability to shape the real world, which has devolved into chaos and violence. (I think.)

Image for article titled On Westworld, the End of the Worlds Are Nigh

Photo: John Johnson/HBO

“Metanoia” flies by, the storyarcs that have stayed so separate through most of the season finally colliding together. But now the show’s game has, quite literally, changed. The war with Hale came to an unceremonious end. She, Maeve, and Bernard are… perhaps dead. And the Man in Black, his hat returned to his head, strides away from the Tower as it explodes, presumably preventing anyone from giving the people of the city a command to stop trying to kill each other.

Now that it’s pulled the rug out from under season four’s main storyline, Westworld going to need a very satisfying story in its place. And it must give us answers to some of the questions the show’s been dodging so far, like, what is Bernard up to? Sometimes he says he can save the world, sometimes he knows a certain path to victory, this time he says he’ll be able to save a small part of civilization at best. Sometimes he knows everything, but other times he can only guess. He said every scenario ends with him dying, but he also told Stubbs he was going to die, and he is, for the moment, still alive. It’s almost like his knowledge of what’s going to happen keeps changi—oh. Oh. Oh.

Image for article titled On Westworld, the End of the Worlds Are Nigh

Photo: John Johnson/HBO

Assorted Musings:

  • I may certainly be wrong, but I would much prefer we’ve been watching bits and pieces of Bernard’s simulated attempts to save the world than the only way to save the world (or part of it!) is by him constantly lying to everybody to set them down their correct course of action.
  • The scene where Christina and Teddy walk down a hall off the right half of the screen, followed a few seconds later by Stubbs and Franky walking into the right side of the frame through the same hall was great. They would have had to run into each other… you know, if they all lived in the same world.
  • Stubbs’ farewell hug to Bernard was surprisingly heartfelt, especially given Stubbs told Bernard to go fuck himself after realizing he was going to die on the mission.
  • Where in hell did Caleb get $50 to buy a coat off that guy? He was in prison for 23 years and he kept repeatedly dying. Was Hale making each new Caleb Host a new wallet?

Want more io9 news? Check out when to expect the latest Marvel and Star Wars releases, what’s next for the DC Universe on film and TV, and everything you need to know about House of the Dragon and Lord of the Rings: The Rings of Power.


Read Now: No Man's Sky just landed on macOS with crossplay and cross-save support – 101 Latest News



No Man's Sky just landed on macOS with crossplay and cross-save support

#Man039s #Sky #landed #macOS #crossplay #crosssave #support

These guys never quit: One of the hardest-working developers out there, Hello Games, has continued plugging away at its flagship passion project, No Man’s Sky, for nearly seven years. It’s remarkable for any developer to continue improving a game for that amount of time without involving microtransactions.

So far, the studio has subsisted on its initial sales on PlayStation 4, with the occasional bump from ports to Nintendo Switch, Xbox consoles, PlayStation 5, and PC. These boosts have helped the team deliver over 20 major updates, including two in the first part of this year – Fractal and Interceptor.

On Thursday, Hello Games surprised the community and everyone else by releasing No Man’s Sky on Mac! The studio announced the plans about a year ago at WWDC 2022 without a launch window. So the turnaround time was pretty quick. The game is already available on Steam, but Sean Murray said he is working with Apple to get it into the native Apple Mac Store as soon as possible.

As one might expect, the Mac version will contain all seven years of content – something the team struggled with on the Switch. It wasn’t a half-assed effort to quickly (and cheaply) port it to Mac hardware, either.

The team rebuilt the game from the ground up to take advantage of Apple silicon and the Metal 3 platform. However, to stem the FOMO Intel-based Mac users might feel about the news, the team went the extra mile to make the game compatible with older Apple hardware. So you won’t have to upgrade your 2015 iMac to enjoy NMS. It doesn’t even have to be a top-of-the-line Intel Mac, but there are some limitations we’ll point out in a moment.

“Expect fast loading times using the Mac internal SSD,” said Murray. “Consistent performance across the full range of Macs is possible through MetalFX Upscaling. Metal 3 support allows No Man’s Sky to achieve console quality graphics whilst maintaining battery life on laptops and lower end devices.”

Additionally, those who already purchased No Man’s Sky for PC through Steam can grab the Mac version for free. Players don’t even have to worry about losing their progress when switching from one platform to another since the save system is platform-agnostic between Windows and macOS.

“No Man’s Sky for Mac is free to millions of players who already own the game on Steam. And for users who use both PC and Mac, cross save is supported between both systems, allowing players to jump from a PC to a Mac laptop, or from a Mac mini to Mac Studio.”

While console versions don’t share this cross-save functionality, the macOS port is crossplay enabled, just like all other versions. So whether playing on a console or a computer, hooking up with friends on any system is still a cinch.

No Man’s Sky will run effortlessly on any Mac with Apple silicon, whether the most powerful desktop or the most modest M1 laptop, including the low-horsepower MacBook Airs. Intel Macs are a bit more picky. Users will need at least an Intel i5, 8GB RAM, 20GB storage, and a Radeon Pro 570X 4GB Graphics Card. That last spec disqualifies all Intel laptops since they use Intel Iris Plus iGPUs. It also requires macOS Monterey 12.3, but that shouldn’t be a problem for anything but some of the older Macs (pre-2017).

Murray closed out by teasing that another major content dump is coming soon. So the HG team truly has been busy churning it out this year.

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Read Now: Best Road Trip Camera Gear – CNET – 101 Latest News



Best Road Trip Camera Gear     - CNET

#Road #Trip #Camera #Gear #CNET

$349 at Amazon

GoPro Hero 10 Black

Still the best action camera overall

Taking a road trip can be amazing, especially if you’re doing it with people you love. Whether you’re planning a once-in-a-lifetime experience, an epic drive across the United States or just a quiet weekend getaway, you’re going to want the best camera to capture moments along the way. The best camera can elevate your photos and videos from the vacation with higher quality. It can also help you capture amazing slow-motion footage and, most especially, provide rugged waterproofing so your phone stays safely in your pocket. You don’t need to spend a fortune on high-end cameras either. Often a GoPro can do the trick.

I travel a lot, and I’ll be the first to admit I bring more camera gear than I need to. However, there are only a few things I use all the time, and those are what I recommend here. One of them will probably be all you need for your next road trip.


Óscar Gutiérrez/CNET

You can’t go wrong with a GoPro. They have excellent image quality, are quite rugged and their app is pretty solid in letting you edit your photos and footage to look its best. The main reason I’m recommending the Hero 10 over one of the less expensive options is because of the . This lens swaps in and records an even wider angle of view. Plus, it improves the already excellent stabilization. 

I’ve been using it not only to capture scenic vistas, but also as a dash camera, as you can see in the video below.

The newer has a few improvements, but for most people the Hero 10 will look pretty much the same and will save you some money.

Read our GoPro Hero 10 Black review.

The Insta360 X3 along with its app in front of the Eiffel Tower.


I’ve used 360 cameras for years. They’ve come a long way. This is the first I’d consider using without a backup action camera. 360 cameras capture everything in a sphere around the camera. Later, with the app, you can pick and choose what to show and how. So basically you record everything, and then crop to show just the interesting parts. 

One of the coolest tricks a 360 camera can do is automatically remove the selfie stick, so it looks like you have a drone following you. For more, check out:

Insta360 X3 Action Cam Uses 5.7K 360 Video, AI Smarts to Get All the Social Shots.

This is a unique and tiny action camera that I’ve been using a lot. It’s not really a main camera, but definitely an excellent secondary camera. It’s about the size of your thumb — and magnetic. You can hang it on your shirt while wearing an included magnetic pendant, or attach it to anything metal, or use one of the myriad clever mounts. The case that recharges and controls the camera even has a built-in tripod. The footage is wonderfully stabilized and looks far better than you’d expect for something so small.

Because of its size, it can record perspectives other cameras can’t, like the model train POV in the video below.

Read our Insta360 Go 2 review.

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Josh Goldman/CNET

For most people the GoPro Hero 10 Black is all the action camera they’ll need. If you don’t mind spending a bit more, the newer Hero 11 improves on the 10 in a few minor ways. For one, there’s a new image sensor. The primary difference is it’s more square. So if you often post vertical content for, say, TikTok or Instagram, but still want to be able to post standard horizontal content to YouTube, this allows you to more easily do both without a significant loss in quality. 

You can read more about it here:

GoPro Hero 11 Black Hands-On: A Super-Sized Sensor Adds Value for Everyone.



If you don’t want to invest in a new camera or don’t want the bulk of one (fair), consider a gimbal. You can really improve the quality of your videos with a gimbal. They smooth out your hand’s movements while you’re walking around, and can do slick, professional-looking pans and tilts. They’re an absolute must-have if you’re primarily using your phone. I have the OM 3, but the 5 is the current model and is easier to connect to your phone.

Read our DJI OM 5 review.

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A hand holds the pocket-sized SanDisk Extreme portable 2TB SSD.

Sarah Tew/CNET

If you’re recording a lot of video, your camera and phone’s storage are going to fill up fast. Cloud storage is one option, but if you’re bringing a laptop, consider a tiny portable hard drive. I have one of these and they seem impossibly small for how much they can store. They’re also reasonably rugged.

Read our list of the best external hard drive and SSDs.

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Selfie stick

I don’t have a strong recommendation for this one, other than to say selfie sticks are great (when you’re not in crowds, that is) and you should find one you like. Even I, who has what one friend describes as “freakishly long arms,” find great use in a selfie stick. They let me capture photos and videos that would be impossible any other way, especially with a 360 camera that automatically deletes the stick from the final image or video. 

Precariously perched over the Badlands, thanks to a 360 camera and a selfie stick.

Precariously perched over the Badlands, thanks to a 360 camera and a selfie stick.

Geoffrey Morrison/CNET

I recommend getting one with tripod-mount screws on both ends, which gives you more options on what you can mount and how you can mount the stick itself. Similarly, make sure you get one that can hold all your cameras and phones. 

Camera remote

I find these to be super handy, though depending on how you’re recording, it might not be. It’s a simple Bluetooth remote that lets you control when the camera starts and stops recording along with changing modes, settings, and so on. True, you can use the camera’s app on your phone instead, but I feel like I spend half my life trying to get cameras to connect to their apps, so sometimes a remote is easier. Sometimes the remote won’t connect either. It’s a hassle either way. Oh well.

joby gorillapod


Tripods and other mounts

One last thing. Tripods and mounts. You probably don’t need a full-size tripod, few people do. A small bendable model can be super handy though, letting you mount the camera to just about anything and get a great shot with you in it. I’ve had good luck with Joby GorillaPods. I have an older version of this one.

Also check out suction-cup and dash mounts. I have a tiny dashboard and tiny windshield, so it was a lot harder to find something that worked. So what I’m using probably won’t work for you. Generally I’d recommend mounting the camera as high as possible, if you can, for a better view. 

I’ll end with my favorite, an antenna mount. Unscrew your antenna and install this mount. When paired with a 360 camera, it lets you get an exciting and unique view of your adventure. I got one of these and put a selfie stick on top of it, plus a 360 camera, to get the drone-like footage of me and my car in Grand Teton National Park. How well this works is going to depend on your particular vehicle, however.

Read more: Best Tripod for Photography and Video in 2023

As well as covering TV and other display tech, Geoff does photo tours of cool museums and locations around the world, including nuclear submarines, massive aircraft carriers, medieval castles, epic 10,000-mile road trips, and more. Check out Tech Treks for all his tours and adventures.

He wrote a bestselling sci-fi novel about city-size submarines and a sequel. You can follow his adventures on Instagram and his YouTube channel.

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Read Now: Gig workers in California to receive millions for unpaid vehicle expenses – 101 Latest News



Gig workers in California to receive millions for unpaid vehicle expenses

#Gig #workers #California #receive #millions #unpaid #vehicle #expenses

Uber, Lyft, DoorDash and other app-based ride-hail and delivery companies will have to reimburse California gig workers potentially millions of dollars for unpaid vehicle expenses between 2022 and 2023.

The back payments come from a provision in Proposition 22, the controversial law that classifies gig workers as independent contractors rather than employees and promises them halfhearted protections and benefits. For example, gig workers get a minimum earnings guarantee, rather than a guaranteed minimum wage, for the time they spend “engaged” in a gig, and not the time spent between rides.

Part of Prop 22 stipulates that drivers making the bare minimum get a reimbursement for vehicle expenses. Starting in 2021, when Prop 22 went into effect in California, drivers began receiving $0.30 per mile driven while “actively engaged.” The law also states that the rate should be raised to keep up with the pace of inflation. So, 2022’s 6.8% inflation raise should have bumped those payments to $0.32 per mile; and in 2023 it should have gone up another $0.02 to $0.34 per mile.

A couple of cents may not seem like a big deal, but drivers clock thousands of miles every year, so it can really add up. Especially when you consider that there are roughly 1.3 million gig drivers in California, according to industry reports.

(By the way, in line with the lackluster benefits afforded to gig workers under Prop 22, their vehicle mileage deduction rate is half the standard rate for business owners and employees, which in 2023 is $0.655 per mile.)

Pablo Gomez, a full-time Uber driver since 2019, noticed that his payments never went up past $0.30, according to The Los Angeles Times, which first reported the discrepancy. Now we know that no drivers received the increased payments, because none of the app-based companies implemented the adjustment.

Uber, DoorDash, Lyft and Grubhub all told TechCrunch that they didn’t adjust driver reimbursement fees because they were waiting for the California treasurer’s office to publish adjusted rates. According to Prop 22, the treasury is indeed tasked with calculating and publishing the adjusted rate each year and failed to do so in a timely manner.

After studying the language of Prop 22, Gomez tried reaching out to the state treasurer’s office on April 13 and was brushed off. He then tweeted directly at Fiona Ma, the California treasurer, asking why the rate hadn’t been changed yet. Sergio Avedian, a gig worker and senior contributor at The Rideshare Guy, boosted the tweet. On May 10, Ma replied saying the rate adjustment had finally been published. Uber and DoorDash immediately started sending backpay to drivers, lest they face a class-action lawsuit.

For his part, Avedian said he was ready to file suit if the companies didn’t agree to retroactively pay. “I had the law firm ready, and I was gonna be the lead plaintiff,” he told TechCrunch.

Lyft told TechCrunch it has now begun issuing backpay. Grubhub said it will start retroactively paying drivers, and Instacart didn’t reply in time to comment.

The state’s treasury did not respond in time to explain why it took so long — 18 months for 2022’s rates — to provide adjusted vehicle reimbursement rates. According to Avedian, the treasury had been holding off due to the uncertain status of Prop 22. The ballot measure had been ruled unconstitutional in August 2021, but in March, a California appeals court overturned that decision. Industry experts say that despite the lower court ruling saying Prop 22 unconstitutional, it was still the law of the land, and the treasury should have treated it as such.

I asked the app-based companies if they had reached out to the department in the past year and a half to push for an updated rate. Uber said it reached out once in January 2022, and DoorDash said it had made repeated requests for updated mileage rates “dating back to January 2022.” Lyft also said it reached out to the treasury for information, but didn’t specify when or how many times. I also asked the companies if they had alerted gig workers to the treasury’s delay to reassure them that they’d be reimbursed eventually. None of them had.

And that’s not surprising. App-based gig companies have yet to achieve true measures of profitability, even as they find new and exciting ways to extract as much work for as little pay as possible from workers. (See: algorithmic wage discrimination, tip hiding and tip stealing.) When I asked an Uber spokesperson why the company didn’t just make its own calculations for workers, he responded that “it’s up to the treasurer’s office to mandate that rate.”

It’s not quite a “better to ask for forgiveness than permission” argument, but it’s along the same lines. Better to hope that no one notices you’re not paying workers properly, than to proactively pay them properly.

Not every driver will end up receiving backpay. Many ride-hail drivers exceed the minimum rate, so they aren’t eligible for vehicle reimbursement fees. However, those who mainly drive for Uber Eats, DoorDash and other food delivery platforms tend to rely more on tips for income, so they should begin to see payments show up in their accounts.

Avedian, who drives part-time and cherry picks his gigs, said he got around $85 from Uber. His wife, who also works part-time, got more than $200 from DoorDash.

But what about the workers who drive full-time?

“If you’re a full-time DoorDash, Uber Eats, GrubHub driver, you’re driving a solid 5,000 miles a month. There’s no doubt about that,” he said. “They’re gonna end up owing a few hundred million. It’s gonna be a lot of money.”

None of the companies I spoke to shared how much money they expect to doll out to drivers, but some back of the envelope math suggests that, collectively, companies could end up paying in the millions.

Aside from Uber, Lyft, DoorDash, Grubhub and Instacart, other relevant companies that employ gig workers include Amazon Flex, Target’s Shipt and Walmart’s Spark.

Lack of transparency

Avedian has gathered screenshots of his own, his wife’s, and his podcast listeners’ backpay reimbursements. One of his major gripes is the complete lack of transparency from the companies regarding the calculation of these amounts. None of the companies provide drivers with a mileage breakdown.

Uber is the only company to even stipulate that the payment is a result of California Prop 22 benefits. DoorDash drivers just see a random payment appear.

“Everybody’s getting money, and these drivers are like, ‘Oh, I got 400 bucks. I got 800 bucks,’ but they don’t all know what it’s for.”

Avedian actually keeps a spreadsheet where he logs all his net earnings, miles driven, number of trips and Prop 22 adjustments. Per his calculations, Uber’s back payment to him was actually off by $3.

“I call this nickel and diming of the gig economy,” said Avedian. “$3 times a million people is 3 million more dollars. I mean, I’m not bitching and moaning that people are getting money, but all I’m saying is, why not be transparent?”

In May, a bill in Colorado that aimed to make gig worker platforms more transparent for workers was shut down.

“Millions of people are driving for these companies, and while they’re doing it, they’re getting ripped off because of a lack of transparency,” said Avedian. “You must have something to hide, otherwise you wouldn’t be afraid of transparency.”

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